As players navigate the hexagons, they will reveal fights, treasures, blessings, and the occasional merchant. The map areas are small, and each journey is comprised of about three to four areas. The map is made of individual hexagons and the player is represented as a miniature. Once in the world, it's clear that this game is heavily influenced by board games and TTRPGs. When chosen, a text scroll provides context to their story and objective before dropping them in to Myrihin. For example, players will begin their journey by playing through the Adventurer's story and once completed, they unlock the Wanderer, then the Explorer, and so on. After completing the tutorial, players are presented with a list of characters, though it's more accurate to describe them as archetypes since they are named as such.
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